RichyHBM

Software engineer with a focus on game development and scalable backend development

Posts tagged with C Sharp:

Editing Unity Code at Runtime

In 2014 Double Fine released a game by the name of Hack ‘n’ Slash, the premise being that you could access the code running the game and modify it to change how the game works, it was a really cool premise though maybe not that interestingly implemented. The way it worked was by using a scripting language to run the logic of the game actors and thus allowing you to modify their code.

3 minutes estimated reading time.